/*=auto=========================================================================

  Portions (c) Copyright 2005 Brigham and Women's Hospital (BWH) All Rights Reserved.

  See COPYRIGHT.txt
  or http://www.slicer.org/copyright/copyright.txt for details.

  Program:   3D Slicer
  Module:    $RCSfile: vtkMRMLSliceLayerLogic.cxx,v $
  Date:      $Date$
  Version:   $Revision$

=========================================================================auto=*/

// MRMLLogic includes
#include "vtkMRMLSliceLayerLogic.h"

// MRML includes
#include "vtkMRMLLabelMapVolumeNode.h"
#include "vtkMRMLLabelMapVolumeDisplayNode.h"
#include "vtkMRMLVectorVolumeDisplayNode.h"
#include "vtkMRMLDiffusionWeightedVolumeDisplayNode.h"
#include "vtkMRMLDiffusionTensorVolumeDisplayNode.h"
#include "vtkMRMLDiffusionTensorVolumeSliceDisplayNode.h"
#include "vtkMRMLScene.h"
#include "vtkMRMLTransformNode.h"

// VTK includes
#include <vtkAlgorithm.h>
#include <vtkAlgorithmOutput.h>
#include <vtkAssignAttribute.h>
#include <vtkDiffusionTensorMathematics.h>
#include <vtkFloatArray.h>
#include <vtkGeneralTransform.h>
#include <vtkImageData.h>
#include <vtkImageReslice.h>
#include <vtkInformation.h>
#include <vtkInformationVector.h>
#include <vtkMatrix4x4.h>
#include <vtkNew.h>
#include <vtkObjectFactory.h>
#include <vtkPointData.h>
#include <vtkTrivialProducer.h>
#include <vtkTransform.h>
#include <vtkVersion.h>
#include <vtkAddonMathUtilities.h>

//
#include "vtkImageLabelOutline.h"

// STD includes
#include <algorithm>

//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkMRMLSliceLayerLogic);

bool AreMatricesEqual(const vtkMatrix4x4* first, const vtkMatrix4x4* second)
{
  return vtkAddonMathUtilities::MatrixAreEqual(first, second);
}

// Convert a linear transform that is almost exactly a permute transform
// to an exact permute transform.
// vtkImageReslice works about 10-20% faster if it reslices along an axis
// (transformation is just a permutation). However, vtkImageReslice
// checks for strict (floatValue!=0) to consider a matrix element zero.
// Here we set a small floatValue to 0 if it is several magnitudes
// (controlled by SUPPRESSION_FACTOR parameter) smaller than the
// maximum norm of the axis.
//----------------------------------------------------------------------------
void SnapToPermuteMatrix(vtkTransform* transform)
{
  const double SUPPRESSION_FACTOR = 1e-3;
  vtkHomogeneousTransform* linearTransform = vtkHomogeneousTransform::SafeDownCast(transform);
  if (!linearTransform)
  {
    // it is not a simple linear transform, so it cannot be snapped to a permute matrix
    return;
  }
  bool modified = false;
  vtkNew<vtkMatrix4x4> transformMatrix;
  linearTransform->GetMatrix(transformMatrix.GetPointer());
  for (int c = 0; c < 3; c++)
  {
    double absValues[3] = { fabs(transformMatrix->Element[0][c]), fabs(transformMatrix->Element[1][c]), fabs(transformMatrix->Element[2][c]) };
    double maxValue = std::max(absValues[0], std::max(absValues[1], absValues[2]));
    double zeroThreshold = SUPPRESSION_FACTOR * maxValue;
    for (int r = 0; r < 3; r++)
    {
      if (absValues[r] != 0 && absValues[r] < zeroThreshold)
      {
        transformMatrix->Element[r][c] = 0;
        modified = true;
      }
    }
  }
  if (modified)
  {
    transform->SetMatrix(transformMatrix.GetPointer());
  }
}

//----------------------------------------------------------------------------
vtkMRMLSliceLayerLogic::vtkMRMLSliceLayerLogic()
{
  this->VolumeNode = nullptr;
  this->VolumeDisplayNode = nullptr;
  this->VolumeDisplayNodeUVW = nullptr;
  this->VolumeDisplayNodeObserved = nullptr;
  this->SliceNode = nullptr;

  this->XYToIJKTransform = vtkGeneralTransform::New();
  this->UVWToIJKTransform = vtkGeneralTransform::New();

  this->IsLabelLayer = 0;

  this->AssignAttributeTensorsToScalars = vtkAssignAttribute::New();
  this->AssignAttributeScalarsToTensors = vtkAssignAttribute::New();
  this->AssignAttributeScalarsToTensorsUVW = vtkAssignAttribute::New();
  this->AssignAttributeTensorsToScalars->Assign(vtkDataSetAttributes::TENSORS, vtkDataSetAttributes::SCALARS, vtkAssignAttribute::POINT_DATA);
  this->AssignAttributeScalarsToTensors->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::TENSORS, vtkAssignAttribute::POINT_DATA);
  this->AssignAttributeScalarsToTensorsUVW->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::TENSORS, vtkAssignAttribute::POINT_DATA);

  // Create the parts for the scalar layer pipeline
  this->Reslice = vtkImageReslice::New();
  this->ResliceUVW = vtkImageReslice::New();
  this->LabelOutline = vtkImageLabelOutline::New();
  this->LabelOutlineUVW = vtkImageLabelOutline::New();

  //
  // Set parameters that won't change based on input
  //
  this->Reslice->SetBackgroundColor(0, 0, 0, 0); // only first two are used
  this->Reslice->AutoCropOutputOff();
  this->Reslice->SetOptimization(1);
  this->Reslice->SetOutputOrigin(0, 0, 0);
  this->Reslice->SetOutputSpacing(1, 1, 1);
  this->Reslice->SetOutputDimensionality(3);
  this->Reslice->GenerateStencilOutputOn();

  this->ResliceUVW->SetBackgroundColor(0, 0, 0, 0); // only first two are used
  this->ResliceUVW->AutoCropOutputOff();
  this->ResliceUVW->SetOptimization(1);
  this->ResliceUVW->SetOutputOrigin(0, 0, 0);
  this->ResliceUVW->SetOutputSpacing(1, 1, 1);
  this->ResliceUVW->SetOutputDimensionality(3);
  this->ResliceUVW->GenerateStencilOutputOn();

  this->UpdatingTransforms = 0;

  this->InterpolationMode = VTK_RESLICE_LINEAR;
}

//----------------------------------------------------------------------------
vtkMRMLSliceLayerLogic::~vtkMRMLSliceLayerLogic()
{
  if (this->SliceNode)
  {
    vtkSetAndObserveMRMLNodeMacro(this->SliceNode, 0);
  }
  if (this->VolumeNode)
  {
    vtkSetAndObserveMRMLNodeMacro(this->VolumeNode, 0);
  }
  if (this->VolumeDisplayNodeObserved)
  {
    vtkSetAndObserveMRMLNodeMacro(this->VolumeDisplayNodeObserved, 0);
  }

  this->SetSliceNode(nullptr);
  this->SetVolumeNode(nullptr);
  this->XYToIJKTransform->Delete();
  this->UVWToIJKTransform->Delete();

  this->Reslice->SetInputConnection(nullptr);
  this->ResliceUVW->SetInputConnection(nullptr);
  this->LabelOutline->SetInputConnection(nullptr);
  this->LabelOutlineUVW->SetInputConnection(nullptr);

  this->Reslice->Delete();
  this->ResliceUVW->Delete();

  this->LabelOutline->Delete();
  this->LabelOutlineUVW->Delete();

  this->AssignAttributeTensorsToScalars->Delete();
  this->AssignAttributeScalarsToTensors->Delete();
  this->AssignAttributeScalarsToTensorsUVW->Delete();

  if (this->VolumeDisplayNode)
  {
    this->VolumeDisplayNode->Delete();
  }

  if (this->VolumeDisplayNodeUVW)
  {
    this->VolumeDisplayNodeUVW->Delete();
  }
}

//---------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::SetMRMLSceneInternal(vtkMRMLScene* newScene)
{
  vtkNew<vtkIntArray> events;
  events->InsertNextValue(vtkMRMLScene::NodeAddedEvent);
  events->InsertNextValue(vtkMRMLScene::NodeRemovedEvent);
  this->SetAndObserveMRMLSceneEventsInternal(newScene, events.GetPointer());
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::ProcessMRMLSceneEvents(vtkObject* caller, unsigned long event, void* callData)
{
  // ignore node events that aren't the observed volume or slice node
  if (vtkMRMLScene::SafeDownCast(caller) == this->GetMRMLScene() //
      && (event == vtkMRMLScene::NodeAddedEvent ||               //
          event == vtkMRMLScene::NodeRemovedEvent))
  {
    vtkMRMLNode* node = reinterpret_cast<vtkMRMLNode*>(callData);
    vtkMRMLVolumeNode* volumeNode = vtkMRMLVolumeNode::SafeDownCast(node);
    vtkMRMLSliceNode* sliceNode = vtkMRMLSliceNode::SafeDownCast(node);
    if (node == nullptr ||
        // Care only about volume and slice nodes
        (!volumeNode && !sliceNode) ||
        // Care only if the node is the observed volume node
        (volumeNode && volumeNode != this->VolumeNode) ||
        // Care only if the node is the observed slice node
        (sliceNode && sliceNode != this->SliceNode))
    {
      return;
    }
  }
  this->UpdateLogic();
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::UpdateLogic()
{
  // TBD: make sure UpdateTransforms() is not called for not a good reason as it
  // is expensive.
  int wasModifying = this->StartModify();
  this->UpdateTransforms();
  this->UpdateImageDisplay();
  this->UpdateGlyphs();
  this->EndModify(wasModifying);
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::ProcessMRMLNodesEvents(vtkObject* caller, unsigned long event, void* callData)
{
  switch (event)
  {
    case vtkMRMLTransformableNode::TransformModifiedEvent:
      if (caller == this->VolumeNode)
      { // TBD: Needed ?
        this->UpdateLogic();
      }
      break;
    default: this->Superclass::ProcessMRMLNodesEvents(caller, event, callData); break;
  }
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::OnMRMLNodeModified(vtkMRMLNode* node)
{
  if (node == this->VolumeDisplayNodeObserved)
  {
    this->UpdateVolumeDisplayNode();
    int wasModifying = this->StartModify();
    this->UpdateImageDisplay();
    // Maybe the pipeline hasn't changed, but we know that the display node has changed
    // so the output has changed.
    this->Modified();
    this->EndModify(wasModifying);
  }
  else if (node == this->SliceNode || //
           node == this->VolumeNode)
  {
    this->UpdateLogic();
  }
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::SetSliceNode(vtkMRMLSliceNode* sliceNode)
{
  if (sliceNode == this->SliceNode)
  {
    return;
  }
  bool wasModifying = this->StartModify();
  vtkSetAndObserveMRMLNodeMacro(this->SliceNode, sliceNode);

  // Update the reslice transform to move this image into XY
  this->UpdateTransforms();
  this->UpdateImageDisplay();
  this->UpdateGlyphs();

  this->EndModify(wasModifying);
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::SetVolumeNode(vtkMRMLVolumeNode* volumeNode)
{
  if (this->VolumeNode == volumeNode)
  {
    return;
  }
  int wasModifying = this->StartModify();

  vtkNew<vtkIntArray> events;
  events->InsertNextValue(vtkMRMLTransformableNode::TransformModifiedEvent);
  events->InsertNextValue(vtkCommand::ModifiedEvent);
  vtkSetAndObserveMRMLNodeEventsMacro(this->VolumeNode, volumeNode, events.GetPointer());

  // Update the reslice transform to move this image into XY
  this->UpdateTransforms();
  this->UpdateImageDisplay();
  this->UpdateGlyphs();

  this->EndModify(wasModifying);
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::UpdateNodeReferences()
{
  // if there's a display node, observe it
  vtkSmartPointer<vtkMRMLVolumeDisplayNode> displayNode;
  vtkSmartPointer<vtkMRMLDiffusionTensorDisplayPropertiesNode> dtPropNode;

  // Store the current volume node in a local variable because this->VolumeNode might change
  // by modules in response to adding a display node to the scene.
  vtkSmartPointer<vtkMRMLVolumeNode> volumeNode = this->VolumeNode;
  if (volumeNode)
  {
    const char* id = volumeNode->GetDisplayNodeID();
    if (id)
    {
      if (this->GetMRMLScene())
      {
        displayNode = vtkMRMLVolumeDisplayNode::SafeDownCast(this->GetMRMLScene()->GetNodeByID(id));
      }
    }
    else
    {
      // TODO: this is a hack
      vtkDebugMacro("UpdateNodeReferences: Volume Node " << volumeNode->GetID() << " doesn't have a display node, adding one.");
      if (vtkMRMLDiffusionTensorVolumeNode::SafeDownCast(volumeNode))
      {
        displayNode.TakeReference(vtkMRMLDiffusionTensorVolumeDisplayNode::New());
        dtPropNode.TakeReference(vtkMRMLDiffusionTensorDisplayPropertiesNode::New());
      }
      else if (vtkMRMLDiffusionWeightedVolumeNode::SafeDownCast(volumeNode))
      {
        displayNode.TakeReference(vtkMRMLDiffusionWeightedVolumeDisplayNode::New());
      }
      else if (vtkMRMLVectorVolumeNode::SafeDownCast(volumeNode))
      {
        displayNode.TakeReference(vtkMRMLVectorVolumeDisplayNode::New());
      }
      else if (vtkMRMLLabelMapVolumeNode::SafeDownCast(volumeNode))
      {
        displayNode.TakeReference(vtkMRMLLabelMapVolumeDisplayNode::New());
      }
      else if (vtkMRMLScalarVolumeNode::SafeDownCast(volumeNode))
      {
        displayNode.TakeReference(vtkMRMLScalarVolumeDisplayNode::New());
      }

      displayNode->SetScene(this->GetMRMLScene());
      if (this->GetMRMLScene())
      {
        this->GetMRMLScene()->AddNode(displayNode);
      }

      if (dtPropNode)
      {
        dtPropNode->SetScene(this->GetMRMLScene());
        if (this->GetMRMLScene())
        {
          this->GetMRMLScene()->AddNode(dtPropNode);
        }
        displayNode->SetAndObserveColorNodeID(dtPropNode->GetID());
      }

      displayNode->SetDefaultColorMap();

      volumeNode->SetAndObserveDisplayNodeID(displayNode->GetID());
    }
  }

  if (displayNode != this->VolumeDisplayNodeObserved && //
      this->VolumeDisplayNode != nullptr)
  {
    vtkDebugMacro("vtkMRMLSliceLayerLogic::UpdateNodeReferences: new display node = " << (displayNode == nullptr ? "null" : "valid") << endl);
    this->VolumeDisplayNode->Delete();
    this->VolumeDisplayNode = nullptr;
  }

  if (displayNode != this->VolumeDisplayNodeObserved && //
      this->VolumeDisplayNodeUVW != nullptr)
  {
    vtkDebugMacro("vtkMRMLSliceLayerLogic::UpdateNodeReferences: new display node = " << (displayNode == nullptr ? "null" : "valid") << endl);
    this->VolumeDisplayNodeUVW->Delete();
    this->VolumeDisplayNodeUVW = nullptr;
  }
  // vtkSetAndObserveMRMLNodeMacro could fire an event but we want to wait
  // after UpdateVolumeDisplayNode is called to fire it.
  if (this->VolumeDisplayNodeObserved != displayNode)
  {
    bool wasModifying = this->StartModify();
    vtkSetAndObserveMRMLNodeMacro(this->VolumeDisplayNodeObserved, displayNode);
    this->UpdateVolumeDisplayNode();
    this->EndModify(wasModifying);
  }
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::UpdateVolumeDisplayNode()
{
  if (this->VolumeDisplayNode == nullptr && //
      this->VolumeDisplayNodeObserved != nullptr)
  {
    this->VolumeDisplayNode = vtkMRMLVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeObserved->CreateNodeInstance());
  }
  if (this->VolumeDisplayNodeUVW == nullptr && //
      this->VolumeDisplayNodeObserved != nullptr)
  {
    this->VolumeDisplayNodeUVW = vtkMRMLVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeObserved->CreateNodeInstance());
  }
  if (this->VolumeDisplayNode == nullptr ||    //
      this->VolumeDisplayNodeUVW == nullptr || //
      this->VolumeDisplayNodeObserved == nullptr)
  {
    return;
  }

  int wasDisabling = this->VolumeDisplayNode->StartModify();
  // copy the scene first because Copy() might need the scene
  this->VolumeDisplayNode->SetScene(this->VolumeDisplayNodeObserved->GetScene());
  this->VolumeDisplayNode->Copy(this->VolumeDisplayNodeObserved);
  if (vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode))
  {
    // Disable auto computation of CalculateScalarsWindowLevel()
    vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode)->SetAutoWindowLevel(0);
    vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode)->SetAutoThreshold(0);
  }
  this->VolumeDisplayNode->EndModify(wasDisabling);

  int wasDisablingUVW = this->VolumeDisplayNodeUVW->StartModify();
  // copy the scene first because Copy() might need the scene
  this->VolumeDisplayNodeUVW->SetScene(this->VolumeDisplayNodeObserved->GetScene());
  this->VolumeDisplayNodeUVW->Copy(this->VolumeDisplayNodeObserved);
  if (vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeUVW))
  {
    // Disable auto computation of CalculateScalarsWindowLevel()
    vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeUVW)->SetAutoWindowLevel(0);
    vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeUVW)->SetAutoThreshold(0);
  }
  this->VolumeDisplayNodeUVW->EndModify(wasDisablingUVW);
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::UpdateTransforms()
{
  if (this->UpdatingTransforms)
  {
    return;
  }

  this->UpdatingTransforms = 1;

  // Ensure display node matches the one we are observing
  this->UpdateNodeReferences();

  int dimensions[3];
  dimensions[0] = 100; // dummy values until SliceNode is set
  dimensions[1] = 100;
  dimensions[2] = 100;

  int dimensionsUVW[3];
  dimensionsUVW[0] = 100; // dummy values until SliceNode is set
  dimensionsUVW[1] = 100;
  dimensionsUVW[2] = 100;

  vtkNew<vtkMatrix4x4> xyToIJK;
  xyToIJK->Identity();

  vtkNew<vtkMatrix4x4> uvwToIJK;
  uvwToIJK->Identity();

  this->XYToIJKTransform->Identity();
  this->UVWToIJKTransform->Identity();

  this->XYToIJKTransform->PostMultiply();
  this->UVWToIJKTransform->PostMultiply();

  if (this->SliceNode)
  {
    this->SliceNode->GetDimensions(dimensions);
    vtkMatrix4x4::Multiply4x4(this->SliceNode->GetXYToRAS(), xyToIJK.GetPointer(), xyToIJK.GetPointer());

    vtkMatrix4x4::Multiply4x4(this->SliceNode->GetUVWToRAS(), uvwToIJK.GetPointer(), uvwToIJK.GetPointer());
    this->SliceNode->GetUVWDimensions(dimensionsUVW);

    this->XYToIJKTransform->Concatenate(xyToIJK.GetPointer());
    this->UVWToIJKTransform->Concatenate(uvwToIJK.GetPointer());
  }

  if (this->VolumeNode && this->VolumeNode->GetImageData())
  {
    // Apply the transform, if it exists
    vtkMRMLTransformNode* transformNode = this->VolumeNode->GetParentTransformNode();
    if (transformNode != nullptr)
    {
      vtkNew<vtkGeneralTransform> worldTransform;
      worldTransform->Identity();
      transformNode->GetTransformFromWorld(worldTransform.GetPointer());
      // worldTransform->Inverse();

      this->XYToIJKTransform->Concatenate(worldTransform.GetPointer());
      this->UVWToIJKTransform->Concatenate(worldTransform.GetPointer());
    }

    vtkNew<vtkMatrix4x4> rasToIJK;
    this->VolumeNode->GetRASToIJKMatrix(rasToIJK.GetPointer());

    this->XYToIJKTransform->Concatenate(rasToIJK.GetPointer());
    this->UVWToIJKTransform->Concatenate(rasToIJK.GetPointer());

    // vtkImageReslice works faster if the input is a linear transform, so try to convert it
    // to a linear transform.
    // Also attempt to make it a permute transform, as it makes reslicing even faster.
    vtkSmartPointer<vtkTransform> linearXYToIJKTransform = vtkSmartPointer<vtkTransform>::New();
    if (vtkMRMLTransformNode::IsGeneralTransformLinear(this->XYToIJKTransform, linearXYToIJKTransform))
    {
      SnapToPermuteMatrix(linearXYToIJKTransform);
      this->Reslice->SetResliceTransform(linearXYToIJKTransform);
    }
    else
    {
      this->Reslice->SetResliceTransform(this->XYToIJKTransform);
    }
    vtkSmartPointer<vtkTransform> linearUVWToIJKTransform = vtkSmartPointer<vtkTransform>::New();
    if (vtkMRMLTransformNode::IsGeneralTransformLinear(this->UVWToIJKTransform, linearUVWToIJKTransform))
    {
      SnapToPermuteMatrix(linearUVWToIJKTransform);
      this->ResliceUVW->SetResliceTransform(linearUVWToIJKTransform);
    }
    else
    {
      this->ResliceUVW->SetResliceTransform(this->UVWToIJKTransform);
    }
  }

  /***
  // Optimisation: If there is no volume, calling or not Modified() won't
  // have any visual impact. the transform has no sense if there is no volume
  bool transformModified = this->VolumeNode && //
    !AreMatricesEqual(this->XYToIJKTransform->GetMatrix(), xyToIJK.GetPointer());
  if (transformModified)
    {
    this->XYToIJKTransform->SetMatrix(xyToIJK.GetPointer());
    }

  bool transformModifiedUVW = this->VolumeNode && //
    !AreMatricesEqual(this->UVWToIJKTransform->GetMatrix(), uvwToIJK.GetPointer());
  if (transformModifiedUVW)
    {
    this->UVWToIJKTransform->SetMatrix(uvwToIJK.GetPointer());
    }
  ***/

  this->Reslice->SetOutputExtent(0, dimensions[0] - 1, 0, dimensions[1] - 1, 0, dimensions[2] - 1);

  this->ResliceUVW->SetOutputExtent(0, dimensionsUVW[0] - 1, 0, dimensionsUVW[1] - 1, 0, dimensionsUVW[2] - 1);

  this->UpdatingTransforms = 0;

  // if (transformModified || transformModifiedUVW)
  {
    this->Modified();
  }
}

//----------------------------------------------------------------------------
vtkImageData* vtkMRMLSliceLayerLogic::GetImageData()
{
  if (this->GetVolumeNode() == nullptr || this->GetVolumeDisplayNode() == nullptr)
  {
    return nullptr;
  }
  return this->GetVolumeDisplayNode()->GetOutputImageData();
}

//----------------------------------------------------------------------------
vtkAlgorithmOutput* vtkMRMLSliceLayerLogic::GetImageDataConnection()
{
  if (this->GetVolumeNode() == nullptr || this->GetVolumeDisplayNode() == nullptr)
  {
    return nullptr;
  }
  return this->GetVolumeDisplayNode()->GetOutputImageDataConnection();
}

//----------------------------------------------------------------------------
vtkImageData* vtkMRMLSliceLayerLogic::GetImageDataUVW()
{
  if (this->GetVolumeNode() == nullptr || this->GetVolumeDisplayNodeUVW() == nullptr)
  {
    return nullptr;
  }
  return this->GetVolumeDisplayNodeUVW()->GetOutputImageData();
}

//----------------------------------------------------------------------------
vtkAlgorithmOutput* vtkMRMLSliceLayerLogic::GetImageDataConnectionUVW()
{
  if (this->GetVolumeNode() == nullptr || this->GetVolumeDisplayNodeUVW() == nullptr)
  {
    return nullptr;
  }
  return this->GetVolumeDisplayNodeUVW()->GetOutputImageDataConnection();
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::UpdateImageDisplay()
{
  vtkMRMLVolumeDisplayNode* volumeDisplayNode = vtkMRMLVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode);
  vtkMRMLVolumeDisplayNode* volumeDisplayNodeUVW = vtkMRMLVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeUVW);
  vtkMRMLLabelMapVolumeDisplayNode* labelMapVolumeDisplayNode = vtkMRMLLabelMapVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode);
  vtkMRMLScalarVolumeDisplayNode* scalarVolumeDisplayNode = vtkMRMLScalarVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode);
  vtkMRMLVolumeNode* volumeNode = vtkMRMLVolumeNode::SafeDownCast(this->VolumeNode);

  if (this->VolumeNode == nullptr)
  {
    return;
  }

  vtkImageData* imageData = this->VolumeNode->GetImageData();
  if (imageData != nullptr &&                         //
      (imageData->GetScalarType() == VTK_LONG_LONG || //
       imageData->GetScalarType() == VTK_UNSIGNED_LONG_LONG))
  {
    vtkErrorMacro("Reslicing can only be done on types representable as double.  Node " << this->VolumeNode->GetName() << " has image data of type "
                                                                                        << imageData->GetScalarTypeAsString());
    return;
  }

  vtkMTimeType oldReSliceMTime = this->Reslice->GetMTime();
  vtkMTimeType oldReSliceUVWMTime = this->ResliceUVW->GetMTime();
  vtkMTimeType oldAssign = this->AssignAttributeTensorsToScalars->GetMTime();
  vtkMTimeType oldLabel = this->LabelOutline->GetMTime();
  vtkMTimeType oldLabelUVW = this->LabelOutlineUVW->GetMTime();

  if ((this->VolumeNode->GetImageData() && labelMapVolumeDisplayNode) || //
      (scalarVolumeDisplayNode && scalarVolumeDisplayNode->GetInterpolate() == 0))
  {
    this->Reslice->SetInterpolationModeToNearestNeighbor();
    this->ResliceUVW->SetInterpolationModeToNearestNeighbor();
  }
  else
  {
    this->Reslice->SetInterpolationMode(this->InterpolationMode);
    this->ResliceUVW->SetInterpolationMode(this->InterpolationMode);
  }

  // for tensors reassign scalar data
  if (volumeNode && volumeNode->IsA("vtkMRMLDiffusionTensorVolumeNode"))
  {
    vtkImageData* image = nullptr;
    vtkAlgorithmOutput* imageDataConnection = volumeNode->GetImageDataConnection();
    if (imageDataConnection)
    {
      imageDataConnection->GetProducer()->UpdateInformation();
      image = vtkImageData::SafeDownCast(imageDataConnection->GetProducer()->GetOutputDataObject(imageDataConnection->GetIndex()));
      vtkDataArray* tensors = image ? image->GetPointData()->GetTensors() : nullptr;

      // HACK: vtkAssignAttribute fails to propagate the tensor array scalar to its
      // output image data scalar type. It reuses what scalar type was
      // previously set on the SCALARS array. See VTK#14692
      vtkDataObject::SetPointDataActiveScalarInfo(
        imageDataConnection->GetProducer()->GetOutputInformation(0), tensors ? tensors->GetDataType() : VTK_FLOAT, tensors ? tensors->GetNumberOfComponents() : 9);
      // HACK: vtkAssignAttribute needs the tensor array to "have a name"/"be active".
      // It seems it is already the case, no need for the hack. See VTK#14693
      // vtkDataObject::SetActiveAttributeInfo(imageDataConnection->GetProducer()->GetOutputInformation(0),
      //                                       vtkDataObject::FIELD_ASSOCIATION_POINTS,
      //                                       vtkDataSetAttributes::TENSORS,
      //                                       "tensors",-1,9,-1);
      this->AssignAttributeTensorsToScalars->SetInputConnection(imageDataConnection);
    }
    else
    {
      this->AssignAttributeTensorsToScalars->SetInputConnection(imageDataConnection);
    }
    this->Reslice->SetInputConnection(this->AssignAttributeTensorsToScalars->GetOutputPort());
    this->ResliceUVW->SetInputConnection(this->AssignAttributeTensorsToScalars->GetOutputPort());

    this->AssignAttributeScalarsToTensors->SetInputConnection(this->Reslice->GetOutputPort());
    // don't activate 3D UVW reslice pipeline if we use single 2D reslice pipeline
    if (this->SliceNode && this->SliceNode->GetSliceResolutionMode() != vtkMRMLSliceNode::SliceResolutionMatch2DView)
    {
      this->AssignAttributeScalarsToTensorsUVW->SetInputConnection(this->ResliceUVW->GetOutputPort());
    }
    else
    {
      this->AssignAttributeScalarsToTensorsUVW->SetInputConnection(nullptr);
    }
    bool verbose = false;
    if (image && verbose)
    {
      this->AssignAttributeScalarsToTensors->UpdateInformation();
      std::cerr << "Image\n";
      std::cerr << " typ: " << image->GetScalarType() << std::endl;
      image->GetPointData()->Print(std::cerr);
      vtkImageData* assignTensorToScalarsOutput = this->AssignAttributeTensorsToScalars->GetImageDataOutput();
      std::cerr << "\nAssignTensorToScalar output: \n";
      std::cerr << "type: " << assignTensorToScalarsOutput->GetScalarType() << std::endl;
      assignTensorToScalarsOutput->GetPointData()->Print(std::cerr);
      vtkPointData* reslicePointData = this->Reslice->GetOutput()->GetPointData();
      std::cerr << "\nReslice output: \n";
      std::cerr << "type: " << this->Reslice->GetOutput()->GetScalarType() << std::endl;
      reslicePointData->Print(std::cerr);
      vtkImageData* assignScalarsToTensorOutput = this->AssignAttributeScalarsToTensors->GetImageDataOutput();
      std::cerr << "\nAssignScalarToTensor output: \n";
      std::cerr << " typ: " << assignScalarsToTensorOutput->GetScalarType() << std::endl;
      assignScalarsToTensorOutput->GetPointData()->Print(std::cerr);
    }

    vtkMRMLDiffusionTensorVolumeDisplayNode* tensorDisplayNode = vtkMRMLDiffusionTensorVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode);
    vtkMRMLDiffusionTensorVolumeNode* tensorNode = vtkMRMLDiffusionTensorVolumeNode::SafeDownCast(this->VolumeNode);
    if (tensorDisplayNode && tensorNode)
    {
      vtkNew<vtkMatrix4x4> rotationMatrix;
      tensorNode->GetMeasurementFrameMatrix(rotationMatrix.GetPointer());
      tensorDisplayNode->SetTensorRotationMatrix(rotationMatrix.GetPointer());
    }
  }
  else if (volumeNode)
  {
    // std::cout << "volumeNode->GetImageData()" << volumeNode->GetImageData() << std::endl;
    //    if (volumeNode->GetImageData())
    //      {
    //      volumeNode->GetImageData()->Print(std::cout);
    //      }
    this->Reslice->SetInputData(volumeNode->GetImageData());
    this->ResliceUVW->SetInputData(volumeNode->GetImageData());
    // use the label outline if we have a label map volume, this is the label
    // layer (turned on in slice logic when the label layer is instantiated)
    // and the slice node is set to use it.
    if (this->GetIsLabelLayer() &&   //
        labelMapVolumeDisplayNode && //
        this->SliceNode && this->SliceNode->GetUseLabelOutline())
    {
      vtkDebugMacro("UpdateImageDisplay: volume node (not diff tensor), using label outline");
      this->LabelOutline->SetInputConnection(this->Reslice->GetOutputPort());
      int outlineThickness = labelMapVolumeDisplayNode->GetSliceIntersectionThickness();
      this->LabelOutline->SetOutline(outlineThickness);
      // don't activate 3D UVW reslice pipeline if we use single 2D reslice pipeline
      if (this->SliceNode->GetSliceResolutionMode() != vtkMRMLSliceNode::SliceResolutionMatch2DView)
      {
        this->LabelOutlineUVW->SetInputConnection(this->ResliceUVW->GetOutputPort());
      }
      else
      {
        this->LabelOutlineUVW->SetInputConnection(nullptr);
      }
    }
    else
    {
      this->LabelOutline->SetInputConnection(nullptr);
      this->LabelOutlineUVW->SetInputConnection(nullptr);
    }
  }

  if (volumeDisplayNode)
  {
    if (volumeNode != nullptr && volumeNode->GetImageData() != nullptr)
    {
      volumeDisplayNode->SetInputImageDataConnection(this->GetSliceImageDataConnection());
      volumeDisplayNode->SetBackgroundImageStencilDataConnection(this->Reslice->GetOutputPort(1));
    }
  }
  if (volumeDisplayNodeUVW)
  {
    if (volumeNode != nullptr && volumeNode->GetImageData() != nullptr)
    {
      // int wasModifying = volumeDisplayNode->StartModify();
      volumeDisplayNodeUVW->SetInputImageDataConnection(this->GetSliceImageDataConnectionUVW());
      volumeDisplayNodeUVW->SetBackgroundImageStencilDataConnection(this->ResliceUVW->GetOutputPort(1));
      // volumeDisplayNode->EndModify(wasModifying);
    }
  }

  if (oldReSliceMTime != this->Reslice->GetMTime() ||                                        //
      oldReSliceUVWMTime != this->ResliceUVW->GetMTime() ||                                  //
      oldAssign != this->AssignAttributeTensorsToScalars->GetMTime() ||                      //
      oldLabel != this->LabelOutline->GetMTime() ||                                          //
      oldLabelUVW != this->LabelOutlineUVW->GetMTime() ||                                    //
      (volumeNode != nullptr && (volumeNode->GetMTime() > oldReSliceMTime)) ||               //
      (volumeDisplayNode != nullptr && (volumeDisplayNode->GetMTime() > oldReSliceMTime)) || //
      (volumeDisplayNodeUVW != nullptr && (volumeDisplayNodeUVW->GetMTime() > oldReSliceUVWMTime)))
  {
    this->Modified();
  }
}

//----------------------------------------------------------------------------
vtkAlgorithmOutput* vtkMRMLSliceLayerLogic::GetSliceImageDataConnection()
{
  if (this->GetIsLabelLayer() &&                                                 //
      vtkMRMLLabelMapVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNode) && //
      this->SliceNode && this->SliceNode->GetUseLabelOutline())
  {
    return this->LabelOutline->GetOutputPort();
  }
  if (this->VolumeNode && this->VolumeNode->IsA("vtkMRMLDiffusionTensorVolumeNode"))
  {
    return this->AssignAttributeScalarsToTensors->GetOutputPort();
  }
  return this->Reslice->GetOutputPort();
}

//----------------------------------------------------------------------------
vtkAlgorithmOutput* vtkMRMLSliceLayerLogic::GetSliceImageDataConnectionUVW()
{
  // don't activate 3D UVW reslice pipeline if we use single 2D reslice pipeline
  if (this->SliceNode == nullptr || this->SliceNode->GetSliceResolutionMode() == vtkMRMLSliceNode::SliceResolutionMatch2DView)
  {
    return nullptr;
  }

  if (this->GetIsLabelLayer() &&                                                    //
      vtkMRMLLabelMapVolumeDisplayNode::SafeDownCast(this->VolumeDisplayNodeUVW) && //
      this->SliceNode && this->SliceNode->GetUseLabelOutline())
  {
    return this->LabelOutlineUVW->GetOutputPort();
  }
  if (this->VolumeNode && this->VolumeNode->IsA("vtkMRMLDiffusionTensorVolumeNode"))
  {
    return this->AssignAttributeScalarsToTensorsUVW->GetOutputPort();
  }
  return this->ResliceUVW->GetOutputPort();
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::UpdateGlyphs()
{
  if (!this->VolumeNode)
  {
    return;
  }
  vtkAlgorithmOutput* sliceImagePort = this->GetSliceImageDataConnection();

  vtkMRMLGlyphableVolumeDisplayNode* displayNode = vtkMRMLGlyphableVolumeDisplayNode::SafeDownCast(this->VolumeNode->GetDisplayNode());
  if (!displayNode)
  {
    return;
  }
  int displayNodesModified = 0;
  std::vector<vtkMRMLGlyphableVolumeSliceDisplayNode*> dnodes = displayNode->GetSliceGlyphDisplayNodes(this->VolumeNode);
  for (unsigned int n = 0; n < dnodes.size(); n++)
  {
    vtkMRMLGlyphableVolumeSliceDisplayNode* dnode = dnodes[n];
    if (this->GetSliceNode() != nullptr && //
        !strcmp(this->GetSliceNode()->GetLayoutName(), dnode->GetName()))
    {
      vtkMRMLTransformNode* tnode = this->VolumeNode->GetParentTransformNode();
      vtkNew<vtkMatrix4x4> transformToWorld;
      // transformToWorld->Identity();unnecessary, transformToWorld is already identity
      if (tnode != nullptr && tnode->IsTransformToWorldLinear())
      {
        tnode->GetMatrixTransformToWorld(transformToWorld.GetPointer());
        transformToWorld->Invert();
      }

      vtkMatrix4x4* xyToRas = this->SliceNode->GetXYToRAS();

      vtkMatrix4x4::Multiply4x4(transformToWorld.GetPointer(), xyToRas, transformToWorld.GetPointer());
      double dirs[3][3];
      this->VolumeNode->GetIJKToRASDirections(dirs);
      vtkNew<vtkMatrix4x4> trot;
      // trot->Identity(); unnecessary, trot is already identity
      for (int i = 0; i < 3; i++)
      {
        for (int j = 0; j < 3; j++)
        {
          trot->SetElement(i, j, dirs[i][j]);
        }
      }
      // Calling SetSlicePositionMatrix() and SetSliceGlyphRotationMatrix()
      // would update the glyph filter twice. Fire a modified() event only
      // once
      int blocked = dnode->StartModify();
      dnode->SetSliceImagePort(sliceImagePort);
      dnode->SetSlicePositionMatrix(transformToWorld.GetPointer());
      dnode->SetSliceGlyphRotationMatrix(trot.GetPointer());
      displayNodesModified += dnode->EndModify(blocked);
    }
  }
  if (displayNodesModified)
  {
    this->Modified();
  }
}

//----------------------------------------------------------------------------
void vtkMRMLSliceLayerLogic::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);

  vtkIndent nextIndent;
  nextIndent = indent.GetNextIndent();

  os << indent << "SlicerSliceLayerLogic:             " << this->GetClassName() << "\n";

  if (this->VolumeNode)
  {
    os << indent << "VolumeNode: ";
    os << (this->VolumeNode->GetID() ? this->VolumeNode->GetID() : "(null ID)") << "\n";
    this->VolumeNode->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << "VolumeNode: (none)\n";
  }

  if (this->SliceNode)
  {
    os << indent << "SliceNode: ";
    os << (this->SliceNode->GetID() ? this->SliceNode->GetID() : "(null ID)") << "\n";
    this->SliceNode->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << "SliceNode: (none)\n";
  }

  if (this->VolumeDisplayNode)
  {
    os << indent << "VolumeDisplayNode: ";
    os << (this->VolumeDisplayNode->GetID() ? this->VolumeDisplayNode->GetID() : "(null ID)") << "\n";
    this->VolumeDisplayNode->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << "VolumeDisplayNode: (none)\n";
  }

  if (this->VolumeDisplayNodeUVW)
  {
    os << indent << "VolumeDisplayNodeUVW: ";
    os << (this->VolumeDisplayNodeUVW->GetID() ? this->VolumeDisplayNodeUVW->GetID() : "(null ID)") << "\n";
    this->VolumeDisplayNodeUVW->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << "VolumeDisplayNodeUVW: (none)\n";
  }

  os << indent << "Reslice:\n";
  if (this->Reslice)
  {
    this->Reslice->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << " (0)\n";
  }

  os << indent << "ResliceUVW:\n";
  if (this->ResliceUVW)
  {
    this->ResliceUVW->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << " (0)\n";
  }

  os << indent << "IsLabelLayer: " << this->GetIsLabelLayer() << "\n";
  os << indent << "LabelOutline:\n";
  if (this->LabelOutline)
  {
    this->LabelOutline->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << " (0)\n";
  }

  os << indent << "LabelOutlineUVW:\n";
  if (this->LabelOutlineUVW)
  {
    this->LabelOutlineUVW->PrintSelf(os, nextIndent);
  }
  else
  {
    os << indent << " (0)\n";
  }
}
